HÖLE(仮)
A downloadable game for Windows and Linux
HÖLE(仮) is a experimental physics based 2D platforming/light puzzle game where you control a hole with mouse, altering the levels' geometry to push around and launch objects such as Tourus™: a donut looking guide and key to travel between sites. Solve puzzles surrounding this mechanic and complete platforming challenges.

- Waypoints that connect levels and transport in both directions
- Death areas, depending on type some of which can be cut through by holes
- Bars that Tourus™ can go through
- Steel that is unaffected by hole
- Complicated system to prevent objects from stucking in concrete and teleporting them to safe space

- Boss fights where you can use Tourus™ to deal damage and use the hole to act like a safe pocket of space and block bullet attacks (not sure if it will work)
- More puzzle levels that I have the ideas for but need unfinished elements to work (buttons, beams that connect two objects and break when blocked etc)
- Springs
- Platforms that appear and disappear periodically
- Platforms that fall off when completely detached from main body by hole (and get consumed and disappear when falling into hole)
- Underwater levels (the deeper the smaller the hole gets cause pressure)
- Items that boost Tourus™ & crafting (not sure).
- Tourus™ skin customization
Big thanks for everyone who helped playtest my game :)
HÖLE(仮)是一個實驗性的物理2D平台/輕解謎遊戲。在裡面,你可以用滑鼠控制一個洞,改變地圖形狀以拋物品或把物品推來推去,其中你主要要推的是Tourus™:貌似甜甜圈的嚮導,也是站點間的傳送鑰匙。靈活運用洞解開關卡、完成跑酷挑戰

- 可以雙向傳遞的傳送點
- 死亡區域,其中一種可以被吃出一個洞
- Tourus™可以穿過去的杆子
- 不會被洞影響的鋼鐵
- 複雜系統,以在物件卡圖前把它傳送到安全區域

- 用Tourus™攻擊,洞當作防空洞擋子彈的boss關卡(不確定好不好)
- 更多解謎關卡,都想好了不過因為有些元素沒做好而還不行做(按鈕、中間會被擋住的兩物件間連線光束等)
- 彈簧
- 會定期出現然後消失的平台
- 在被洞跟主體完全分離時會掉落的平台(如果掉進洞裡會被吃掉消失)
- 水下關卡(因為水壓洞越深越小)
- 能提供特殊能力的道具,合成系統(不確定)
- Tourus™角色皮客製化
超級感謝所有幫忙試玩我遊戲的人:)
| Updated | 2 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Author | elepot |
| Genre | Platformer, Puzzle |
| Tags | 2D, Experimental, Futuristic, Minimalist, Physics, Pixel Art, Puzzle-Platformer |
| Content | No generative AI was used |

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